| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerConfig.h |
Include |
#include "GameplayDebuggerConfig.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerConfig.cpp |
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.