| USceneComponent::CalcBounds()
|
Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
Include |
#include "GameplayDebuggerRenderingComponent.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp |
virtual FBoxSphereBounds CalcBounds
(
const FTransform & LocalToWorld
) const
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.