| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h |
Include |
#include "GameplayDebuggerRenderingComponent.h" |
class UGameplayDebuggerRenderingComponent : public UPrimitiveComponent
Name | Description | ||
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GameplayDebuggerDebugDrawDelegateHelper |
Name | Description | |
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UGameplayDebuggerRenderingComponent ( |
Name | Description | ||
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FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
Name | Description | ||
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FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
Name | Description | ||
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CreateRenderState_Concurrent ( |
Used to create any rendering thread information for this component |
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DestroyRenderState_Concurrent() |
Used to shut down any rendering thread structure for this component |