Module |
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Header |
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h |
Include |
#include "HierarchicalLODProxyProcessor.h" |
struct FProcessData
Structure storing the data required during processing
Name | Description | ||
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AssetObjects |
Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures) |
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LODActor |
LODActor instance for which a proxy is generated |
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|
LODSetup |
HLOD settings structure used for creating the proxy |
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UHLODProxy *... |
Proxy |
Proxy mesh where the rendering data is stored |