FProcessData

Structure storing the data required during processing

Windows
MacOS
Linux

References

Module

HierarchicalLODUtilities

Header

/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h

Include

#include "HierarchicalLODProxyProcessor.h"

Syntax

struct FProcessData

Remarks

Structure storing the data required during processing

Variables

Name Description

Public variable

TArray< TStrong...

 

AssetObjects

Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures)

Public variable

ALODActor *

 

LODActor

LODActor instance for which a proxy is generated

Public variable

FHierarchicalSi...

 

LODSetup

HLOD settings structure used for creating the proxy

Public variable

UHLODProxy *...

 

Proxy

Proxy mesh where the rendering data is stored

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