FHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor

Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors

Windows
MacOS
Linux

Override Hierarchy

IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor()

FHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor()

References

Module

HierarchicalLODUtilities

Header

/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h

Include

#include "HierarchicalLODUtilities.h"

Source

/Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp

Syntax

virtual void ExtractStaticMeshComponentsFromLODActor
(
    AActor * Actor,
    TArray< UStaticMeshComponent * > & InOutComponents
)

Remarks

Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors

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