Deprecated
| IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor()
|
Module |
|
Header |
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include |
#include "HierarchicalLODUtilities.h" |
Source |
/Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual void ExtractStaticMeshComponentsFromLODActor
(
AActor * Actor,
TArray< UStaticMeshComponent * > & InOutComponents
)
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors