ILauncherProfile::SetEditorExe

Sets the path to the editor executable to use in UAT.

Windows
MacOS
Linux

References

Module

LauncherServices

Header

/Engine/Source/Developer/LauncherServices/Public/ILauncherProfile.h

Include

#include "ILauncherProfile.h"

Syntax

void SetEditorExe
(
    const FString & EditorExe
)

Remarks

Sets the path to the editor executable to use in UAT.

Parameters

Parameter

Description

EditorExe

Path to the editor executable.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss