FLocTextHelper::HasManifest

Check to see whether we've loaded the manifest.

Windows
MacOS
Linux

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/LocTextHelper.h

Include

#include "LocTextHelper.h"

Source

/Engine/Source/Developer/Localization/Private/LocTextHelper.cpp

Syntax

bool HasManifest() const

Remarks

Check to see whether we've loaded the manifest.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss