FLocTextHelper::SaveNativeArchive

Attempt to save the native archive file to the given file path.

Windows
MacOS
Linux

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/LocTextHelper.h

Include

#include "LocTextHelper.h"

Source

/Engine/Source/Developer/Localization/Private/LocTextHelper.cpp

Syntax

bool SaveNativeArchive
(
    const FString & InArchiveFilePath,
    FText * OutError
) const

Remarks

Attempt to save the native archive file to the given file path.

Returns

True if the file was saved, false otherwise.

Parameters

Parameter

Description

InArchiveFilePath

Full file path to write the archive as.

OutError

Optional text to be filled when an error occurs.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss