FLocalizationGatherPathRootUtil::GetResolvedPathRootDisplayName

Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type

Windows
MacOS
Linux

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h

Include

#include "LocalizationTargetTypes.h"

Source

/Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp

Syntax

static FText GetResolvedPathRootDisplayName
(
    const ELocalizationGatherPathRoot InPathRoot,
    const bool bIsEngineTarget
)

Remarks

Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss