Module |
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Header |
/Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include |
#include "LocalizationTargetTypes.h" |
struct FLocalizationImportDialogueSettings
Name | Description | ||
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bImportNativeAsSource |
Should the dialogue for the native culture be imported as if it were source audio? If false, the native culture dialogue will be imported as localized data for the native culture. |
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ImportedDialogueFolder |
Folder in which to create the generated sound waves. |
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RawAudioPath |
Path to the folder to import the audio from. |
Name | Description | |
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FLocalizationImportDialogueSettings() |