FLocalizationImportDialogueSettings

Windows
MacOS
Linux

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h

Include

#include "LocalizationTargetTypes.h"

Syntax

struct FLocalizationImportDialogueSettings

Variables

Name Description

Public variable

bool

 

bImportNativeAsSource

Should the dialogue for the native culture be imported as if it were source audio? If false, the native culture dialogue will be imported as localized data for the native culture.

Public variable

FString

 

ImportedDialogueFolder

Folder in which to create the generated sound waves.

Public variable

FDirectoryPath

 

RawAudioPath

Path to the folder to import the audio from.

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss