FPortableObjectCulture::SetLanguageCode

Sets the language code

Windows
MacOS
Linux

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/PortableObjectFormatDOM.h

Include

#include "PortableObjectFormatDOM.h"

Source

/Engine/Source/Developer/Localization/Private/PortableObjectFormatDOM.cpp

Syntax

void SetLanguageCode
(
    const FString & LangCode
)

Remarks

Sets the language code

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss