PortableObjectPipeline::ConditionIdentityForPOMsgCtxt

Given a namespace and key, condition this information so it can be written to the "msgctxt" field of a PO file

Windows
MacOS
Linux

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h

Include

#include "PortableObjectPipeline.h"

Source

/Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp

Syntax

namespace PortableObjectPipeline
{
    FString PortableObjectPipeline::ConditionIdentityForPOMsgCtxt
    (
        const FString & Namespace,
        const FString & Key,
        const TSharedPtr< FLocMetadataObject > & KeyMetaData,
        const ELocalizedTextCollapseMode InTextCollapseMode
    )
}

Remarks

Given a namespace and key, condition this information so it can be written to the "msgctxt" field of a PO file

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss