| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSettings.h |
Include |
#include "LogVisualizerSettings.h" |
class ULogVisualizerSettings : public UObject
Name | Description | ||
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bConstrainGraphToLocalMinMax |
Graphs will be scaled around local Min/Max values (values being displayed) rather than all historic data |
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bDrawExtremesOnGraphs |
Whether to extreme values on graph (data has to be provided for extreme values) |
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bIgnoreTrivialLogs |
Whether to show trivial logs, i.e. the ones with only one entry. |
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bLogNavOctreeOnStop |
Whether to dump Navigation Octree on Stop recording or not |
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bPresistentFilters |
Whether to store all filter settings on exit |
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bResetDataWithNewSession |
Whether to reset current data or not for each new session. |
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bSearchInsideLogs |
Whether to search/filter categories or to get text vlogs into account too |
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bShowHistogramLabelsOutside |
Whether to show histogram labels inside graph or outside. Property disabled for now. |
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bStickToRecentData |
Whether to show the recent data or not. Property disabled for now. |
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bUsePlayersOnlyForPause |
Whether to use PlayersOnly during Pause or not |
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DebugMeshMaterialFakeLight |
A material used to render debug meshes with kind of flat shading, mostly used by Visual Logger tool. |
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DebugMeshMaterialFakeLightName |
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float |
DefaultCameraDistance |
Camera distance used to setup location during reaction on log item double click |
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GraphsBackgroundColor |
Background color for 2d graphs visualization |
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PresistentFilters |
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TrivialLogsThreshold |
Threshold for trivial Logs |
Name | Description | |
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ULogVisualizerSettings ( |
Name | Description | ||
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ClearPresistentData() |
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UMaterial &#... |
GetDebugMeshMaterial() |
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LoadPresistentData() |
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FSettingChan... |
OnSettingChanged() |
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SavePresistentData() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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FSettingChangedEvent |