| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h |
Include |
#include "MaterialOptions.h" |
class UMaterialOptions : public UObject
Options object to define what and how a material should be baked out
Name | Description | ||
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bUseMeshData |
Determines whether to not allow usage of the source mesh data while baking out material properties |
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bUseSpecificUVIndex |
Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties |
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LODIndices |
LOD indices for which the materials should be baked out |
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Properties |
Properties which are supposed to be baked out for the material(s) |
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TextureCoordinateIndex |
Specific texture coordinate which should be used to while baking out material properties as the positions stream |
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TextureSize |
Size of the final texture(s) containing the baked out property data |
Name | Description | |
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UMaterialOptions() |