UMaterialOptions

Options object to define what and how a material should be baked out

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MaterialBaking

Header

/Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h

Include

#include "MaterialOptions.h"

Syntax

class UMaterialOptions : public UObject

Remarks

Options object to define what and how a material should be baked out

Variables

Name Description

Public variable

bool

 

bUseMeshData

Determines whether to not allow usage of the source mesh data while baking out material properties

Public variable

bool

 

bUseSpecificUVIndex

Flag whether or not the value of TextureCoordinateIndex should be used while baking out material properties

Public variable

TArray< int32 >

 

LODIndices

LOD indices for which the materials should be baked out

Public variable

TArray< FProper...

 

Properties

Properties which are supposed to be baked out for the material(s)

Public variable

int32

 

TextureCoordinateIndex

Specific texture coordinate which should be used to while baking out material properties as the positions stream

Public variable

FIntPoint

 

TextureSize

Size of the final texture(s) containing the baked out property data

Constructors

Name Description

Public function

UMaterialOptions()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss