| FMeshBuilder::Build()
|
Module |
|
Header |
/Engine/Source/Developer/MeshBuilder/Public/StaticMeshBuilder.h |
Include |
#include "StaticMeshBuilder.h" |
Source |
/Engine/Source/Developer/MeshBuilder/Private/StaticMeshBuilder.cpp |
virtual bool Build
(
FStaticMeshRenderData & OutRenderData,
UStaticMesh * StaticMesh,
const FStaticMeshLODGroup & LODGroup
)
Build function should be override and is the starting point for static mesh builders