FMeshMergeData

Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes

Windows
MacOS
Linux

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h

Include

#include "MeshMergeData.h"

Syntax

struct FMeshMergeData

Remarks

Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes

Variables

Name Description

Public variable

bool

 

bIsClippingMesh

If set, the raw mesh should be used as clipping geometry

Public variable

FString

 

DebugJobName

Public variable

TArray< FVector...

 

NewUVs

Will contain non-overlapping texture coordinates, if the material requires baking down per-vertex data

Public variable

FMeshDescriptio...

 

RawMesh

Raw mesh data from the source static mesh

Public variable

UStaticMesh ...

 

SourceStaticMesh

Pointer to the source static mesh instance

Public variable

TArray< FBox2D ...

 

TexCoordBounds

Contains the original texture bounds, if the material requires baking down per-vertex data

Constructors

Name Description

Public function

FMeshMergeData()

Functions

Name Description

Public function

void

 

ReleaseData()

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