FMeshMergeDataTracker::AddLightmapChannelRecord

Adds a record of what channel lightmap data is stored at

Windows
MacOS
Linux

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h

Include

#include "MeshMergeDataTracker.h"

Source

/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp

Syntax

void AddLightmapChannelRecord
(
    int32 MeshIndex,
    int32 LODIndex,
    int32 LightmapChannelIndex
)

Remarks

Adds a record of what channel lightmap data is stored at

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss