Module |
|
Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h |
Include |
#include "MeshMergeDataTracker.h" |
Source |
/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp |
int32 GetAvailableLightMapUVChannel() const
Returns the first available UV channel across all raw mesh entries, which will be a good fit for the lightmap UV index in the final mesh