FMeshMergeDataTracker::GetAvailableLightMapUVChannel

Returns the first available UV channel across all raw mesh entries, which will be a good fit for the lightmap UV index in the final mesh

Windows
MacOS
Linux

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeDataTracker.h

Include

#include "MeshMergeDataTracker.h"

Source

/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeDataTracker.cpp

Syntax

int32 GetAvailableLightMapUVChannel() const

Remarks

Returns the first available UV channel across all raw mesh entries, which will be a good fit for the lightmap UV index in the final mesh

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss