| IMaterialBakingAdapter::AddMaterial()
|
Module |
|
Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h |
Include |
#include "StaticMeshAdapter.h" |
Source |
/Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshAdapter.cpp |
virtual int32 AddMaterial
(
UMaterialInterface * Material
)
Adds a new material to the underlying asset/data