| IMaterialBakingAdapter::GetBaseName()
|
Module |
|
Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshAdapter.h |
Include |
#include "StaticMeshAdapter.h" |
Source |
/Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshAdapter.cpp |
virtual FString GetBaseName() const
Returns base name to use for newly created assets