| IMaterialBakingAdapter::IsAsset()
|
Module |
|
Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/StaticMeshComponentAdapter.h |
Include |
#include "StaticMeshComponentAdapter.h" |
Source |
/Engine/Source/Developer/MeshMergeUtilities/Private/StaticMeshComponentAdapter.cpp |
virtual bool IsAsset() const
Returns whether or not the underlying data is an UAsset