IMaterialBakingAdapter::GetBaseName

Returns base name to use for newly created assets

Windows
MacOS
Linux

Override Hierarchy

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h

Include

#include "IMaterialBakingAdapter.h"

Syntax

FString GetBaseName() const

Remarks

Returns base name to use for newly created assets

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