IMaterialBakingAdapter::IsAsset

Returns whether or not the underlying data is an UAsset

Windows
MacOS
Linux

Override Hierarchy

References

Module

MeshMergeUtilities

Header

/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h

Include

#include "IMaterialBakingAdapter.h"

Syntax

bool IsAsset() const

Remarks

Returns whether or not the underlying data is an UAsset

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