| IMaterialBakingAdapter
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Module |
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Header |
/Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include |
#include "IMaterialBakingAdapter.h" |
class IMaterialBakingAdapter
Name | Description | ||
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AddMaterial ( |
Adds a new material to the underlying asset/data |
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ApplySettings |
Ability to aplly custom settings to the FMeshData structure |
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GetBaseName() |
Returns base name to use for newly created assets |
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FBoxSphereBo... |
GetBounds() |
Returns bounds of underlying data |
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GetMaterialIndex |
Returns the material index for the given lod and section index |
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GetNumberOfLODs() |
Returns the number of LODs for the data the adapter represents |
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UPackage ... |
GetOuter() |
Returns outer package to use when creating new assets |
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IsAsset() |
Returns whether or not the underlying data is an UAsset |
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LightmapUVIndex() |
Returns lightmap UV index used by mesh data |
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RemapMaterialIndex |
Remaps the material index for the given lod and section index to the specified new one |
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RetrieveMeshSections ( |
Retrieves all mesh sections from underlying data |
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RetrieveRawMeshData ( |
Retrieves model data in FMeshDescription form |
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SetMaterial ( |
Sets material index to specified material value |
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UpdateUVChannelData() |
Update UV channel data on object the adapter represents |