FRigVMSetNodeSelectionAction

An action selecting or deselecting a node in the graph.

Windows
MacOS
Linux

Inheritance Hierarchy

FRigVMBaseAction

FRigVMSetNodeSelectionAction

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h

Include

#include "RigVMModel/RigVMControllerActions.h"

Syntax

struct FRigVMSetNodeSelectionAction : public FRigVMBaseAction

Remarks

An action selecting or deselecting a node in the graph.

Variables

Name Description

Public variable

TArray< FName >

 

NewSelection

Public variable

TArray< FName >

 

OldSelection

Constructors

Name Description

Public function

FRigVMSetNodeSelectionAction()

Public function

FRigVMSetNodeSelectionAction

(
    URigVMGraph* InGraph,
    TArray< FName > InNewSelection
)

Destructors

Overridden from FRigVMBaseAction

Name Description

Public function Virtual

bool

 

Redo

(
    URigVMController* InController
)

Re-does the action and returns true if successfull.

Public function Virtual

bool

 

Undo

(
    URigVMController* InController
)

Un-does the action and returns true if successfull.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss