URigVMActionStack::Undo

Pops the last action from the undo stack and perform undo on it.

Windows
MacOS
Linux

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h

Include

#include "RigVMModel/RigVMControllerActions.h"

Source

/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp

Syntax

bool Undo
(
    URigVMController * InController
)

Remarks

Pops the last action from the undo stack and perform undo on it. Note: This should really only be used for unit tests, use the GEditor's main Undo method instead.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss