URigVMController::SetNodeColor

Sets the color of a node in the graph. This causes a NodeColorChanged modified event.

Windows
MacOS
Linux

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMController.h

Include

#include "RigVMModel/RigVMController.h"

Source

/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp

Syntax

bool SetNodeColor
(
    URigVMNode * InNode,
    const FLinearColor & InColor,
    bool bUndo,
    bool bMergeUndoAction
)

Remarks

Sets the color of a node in the graph. This causes a NodeColorChanged modified event.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss