Module |
|
Header |
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include |
#include "ShaderCompilerCommon.h" |
Source |
/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void CompileOfflineMali
(
const FShaderCompilerInput & Input,
FShaderCompilerOutput & ShaderOutput,
const ANSICHAR * ShaderSource,
const int32 SourceSize,
bool bVulkanSpirV
)
Calls 'Mali Offline Compiler' to compile the glsl source code and extract the generated instruction count