FHlslccHeader::ReadCopies

Windows
MacOS
Linux

References

Module

ShaderCompilerCommon

Header

/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h

Include

#include "ShaderCompilerCommon.h"

Source

/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp

Syntax

static bool ReadCopies
(
    const ANSICHAR *& ShaderSource,
    bool bGlobals,
    TArray< FPackedUBCopy > & OutCopies
)

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