Module |
|
Header |
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include |
#include "ShaderCompilerCommon.h" |
Source |
/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
int16 GetNumUniformBuffersUsed
(
const FShaderCompilerResourceTable & InSRT
)
Finds the number of used uniform buffers in a resource map.