StripInstancedStereo

Fall back to using the View uniform buffer directly for platforms that don't support instanced stereo.

Windows
MacOS
Linux

References

Module

ShaderCompilerCommon

Header

/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h

Include

#include "ShaderCompilerCommon.h"

Source

/Engine/Source/Developer/ShaderCompilerCommon/Private/HlslUtils.cpp

Syntax

void StripInstancedStereo
(
    FString & ShaderSource
)

Remarks

Fall back to using the View uniform buffer directly for platforms that don't support instanced stereo.

Parameters

Parameter

Description

ShaderSource

Preprocessed shader source

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