FGlslCodeBackend::AllowsGlobalUniforms

Subclass functionality

Windows
MacOS
Linux

References

Module

ShaderFormatOpenGL

Header

/Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h

Include

#include "GlslBackend.h"

Syntax

virtual bool AllowsGlobalUniforms()

Remarks

Subclass functionality

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss