FGlslCodeBackend::ApplyAndVerifyPlatformRestrictions

Return false if there were restrictions that made compilation fail.

Windows
MacOS
Linux

References

Module

ShaderFormatOpenGL

Header

/Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h

Include

#include "GlslBackend.h"

Source

/Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp

Syntax

virtual bool ApplyAndVerifyPlatformRestrictions
(
    exec_list * Instructions,
    _mesa_glsl_parse_state * ParseState,
    EHlslShaderFrequency Frequency
)

Remarks

Return false if there were restrictions that made compilation fail.

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