Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h |
Include |
#include "GlslBackend.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp |
virtual bool ApplyAndVerifyPlatformRestrictions
(
exec_list * Instructions,
_mesa_glsl_parse_state * ParseState,
EHlslShaderFrequency Frequency
)
Return false if there were restrictions that made compilation fail.