Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
virtual FGlslCodeBackend * CreateBackend
(
GLSLVersion Version,
uint32 CCFlags,
EHlslCompileTarget HlslCompilerTarget
)
Create the compiling backend