Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void FillDeviceCapsOfflineCompilation
(
struct FDeviceCapabilities & Caps,
const GLSLVersion ShaderVersion
) const
Fills device capabilities in 'offline', mostly hardcoded values