Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
void PlatformCompileOffline
(
const FShaderCompilerInput & Input,
FShaderCompilerOutput & ShaderOutput,
const ANSICHAR * ShaderSource,
const GLSLVersion ShaderVersion
)
Based on ShaderVersion decides what platform specific compiler to use