Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
virtual bool PostProcessShaderSource
(
GLSLVersion Version,
EShaderFrequency Frequency,
const ANSICHAR * ShaderSource,
uint32 SourceLen,
class FShaderParameterMap & ParameterMap,
TMap< FString, FString > & BindingNameMap,
TArray< struct FShaderCompilerError > & Errors,
const FShaderCompilerInput & ShaderInput
)
Allow a subclass to perform additional work on the cross compiled source code.