Module |
|
Header |
/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h |
Include |
#include "ShaderFormatOpenGL.h" |
Source |
/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp |
virtual bool SupportsSeparateShaderObjects
(
GLSLVersion Version
)
Does the given version support SSO? Allows subclasses to device based on it's own format