Module |
|
Header |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include |
#include "LODUtilities.h" |
Source |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static bool RegenerateLOD
(
USkeletalMesh * SkeletalMesh,
int32 NewLODCount,
bool bRegenerateEvenIfImported,
bool bGenerateBaseLOD
)
Regenerate LODs of the mesh
true if succeed. If mesh reduction is not available this will return false.
Parameter |
Description |
---|---|
SkeletalMesh |
: the mesh that will regenerate LOD |
NewLODCount |
: Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate |
bRegenerateEvenIfImported |
: If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones |