FLODUtilities::RegenerateLOD

Regenerate LODs of the mesh

Windows
MacOS
Linux

References

Module

SkeletalMeshUtilitiesCommon

Header

/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h

Include

#include "LODUtilities.h"

Source

/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp

Syntax

static bool RegenerateLOD
(
    USkeletalMesh * SkeletalMesh,
    int32 NewLODCount,
    bool bRegenerateEvenIfImported,
    bool bGenerateBaseLOD
)

Remarks

Regenerate LODs of the mesh

Returns

true if succeed. If mesh reduction is not available this will return false.

Parameters

Parameter

Description

SkeletalMesh

: the mesh that will regenerate LOD

NewLODCount

: Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate

bRegenerateEvenIfImported

: If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones

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