Module |
|
Header |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include |
#include "LODUtilities.h" |
Source |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static bool UpdateAlternateSkinWeights
(
USkeletalMesh * SkeletalMeshDest,
const FName & ProfileNameDest,
int32 LODIndexDest,
FOverlappingThresholds OverlappingThresholds,
bool ShouldImportNormals,
bool ShouldImportTangents,
bool bUseMikkTSpace,
bool bComputeWeightedNormals
)
This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. The Destination will receive the weights has the alternate weights.
Parameter |
Description |
---|---|
SkeletalMeshDest |
The skeletal mesh that will receive the alternate skinning weights. |
LODIndexDest |
the destination LOD |