ISourceControlState::IsModifiedInOtherBranch
Get whether this file is modified in a different branch, if no branch is specified defaults to FEngineVerion current branch
Module
|
SourceControl
|
Header
|
/Engine/Source/Developer/SourceControl/Public/ISourceControlState.h
|
Include
|
#include "ISourceControlState.h"
|
bool IsModifiedInOtherBranch
(
const FString & CurrentBranch
) const
Get whether this file is modified in a different branch, if no branch is specified defaults to FEngineVerion current branch
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.