FTargetDeviceClaimed

Implements a message that is sent when a service claimed a device.

Windows
MacOS
Linux

References

Module

TargetDeviceServices

Header

/Engine/Source/Developer/TargetDeviceServices/Public/TargetDeviceServiceMessages.h

Include

#include "TargetDeviceServiceMessages.h"

Syntax

struct FTargetDeviceClaimed

Remarks

Implements a message that is sent when a service claimed a device.

Variables

Name Description

Public variable

FString

 

DeviceName

Holds the identifier of the device that is being claimed.

Public variable

FString

 

HostName

Holds the name of the host computer that is claiming the device.

Public variable

FString

 

HostUser

Holds the name of the user that is claiming the device.

Constructors

Name Description

Public function

FTargetDeviceClaimed()

Default constructor.

Public function

FTargetDeviceClaimed

(
    const FString& InDeviceName,
    const FString& InHostName,
    const FString& InHostUser
)

Creates and initializes a new instance.

See Also

FTargetDeviceClaimDenied

FTargetDeviceClaimDropped

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss