FTargetPlatformBase::AddDevice

Add a target device.

Windows
MacOS
Linux

Override Hierarchy

ITargetPlatform::AddDevice()

FTargetPlatformBase::AddDevice()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h

Include

#include "Common/TargetPlatformBase.h"

Syntax

virtual bool AddDevice
(
    const FString & DeviceId,
    const FString & DeviceUserFriendlyName,
    const FString & Username,
    const FString & Password,
    bool bDefault
)

Remarks

Add a target device.

Returns

true if the device was added, false otherwise.

Parameters

Parameter

Description

DeviceId

The id of the device to add.

DeviceUserFriendlyName

The user friendly name of the device to add.

Username

The username for the device to add.

Password

The password for the device to add.

bDefault

Whether the added device should be the default.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss