FTargetPlatformBase::GetVariantTitle

Gets the variant title of this platform family eg. For Android: "Texture Format"

Windows
MacOS
Linux

Override Hierarchy

ITargetPlatform::GetVariantTitle()

FTargetPlatformBase::GetVariantTitle()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h

Include

#include "Common/TargetPlatformBase.h"

Syntax

virtual FText GetVariantTitle() const

Remarks

Gets the variant title of this platform family eg. For Android: "Texture Format"

Returns

FText title for what variants mean to this family of platforms.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss