Module |
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Header |
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h |
Include |
#include "Interfaces/IAudioFormat.h" |
struct FSoundQualityInfo
A non-UObject based structure used to pass data about a sound node wave around the engine and tools.
Name | Description | ||
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bStreaming |
Holds whether the sound will be streamed. |
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DebugName |
Holds a string for debugging purposes. |
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float |
Duration |
Holds the length of the sound in seconds. |
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NumChannels |
Holds the number of distinct audio channels. |
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Quality |
Holds the quality value ranging from 1 [poor] to 100 [very good]. |
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SampleDataSize |
Holds the size of sample data in bytes. |
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SampleRate |
Holds the number of PCM samples per second. |