IShaderFormat::GetPlatformIncludeDirectory

Returns name of directory with platform specific shaders.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h

Include

#include "Interfaces/IShaderFormat.h"

Syntax

const TCHAR * GetPlatformIncludeDirectory() const

Remarks

Returns name of directory with platform specific shaders.

Returns

Name of directory with platform specific shaders.

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