IShaderFormat::NotifyShaderCooked

Called when a shader resource is cooked, so the shader format can perform platform-specific operations on the debug data.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IShaderFormat.h

Include

#include "Interfaces/IShaderFormat.h"

Syntax

virtual void NotifyShaderCooked
(
    const TConstArrayView< uint8 > & PlatformDebugData,
    FName Format
) const

Remarks

Called when a shader resource is cooked, so the shader format can perform platform-specific operations on the debug data. Does nothing on platforms that make no use of the platform debug data.

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