ITargetDevice::IsPlatformAggregated

Get the "All devices" flag for the platform

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h

Include

#include "Interfaces/ITargetDevice.h"

Syntax

virtual bool IsPlatformAggregated() const

Remarks

Get the "All devices" flag for the platform

Returns

true if the platform has an "All devices" proxy.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss