ITargetPlatform::IsClientOnly

Checks whether this platform is only a client (and must connect to a server to run).

Windows
MacOS
Linux

Override Hierarchy

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h

Include

#include "Interfaces/ITargetPlatform.h"

Syntax

bool IsClientOnly() const

Remarks

Checks whether this platform is only a client (and must connect to a server to run).

Returns

true if this platform must connect to a server.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss