ITargetPlatform::UsesAnisotropicBRDF

Gets whether the platform should use Anisotropic BRDF in the base pass.

Windows
MacOS
Linux

Override Hierarchy

ITargetPlatform::UsesAnisotropicBRDF()

FTargetPlatformBase::UsesAnisotropicBRDF()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h

Include

#include "Interfaces/ITargetPlatform.h"

Syntax

bool UsesAnisotropicBRDF() const

Remarks

Gets whether the platform should use Anisotropic BRDF in the base pass.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss